AI Insights · Timothy · October 2022
Top 5 Shoot'em Up Games on Android in Oceania Q3 2022
Discover the performance of the top 5 shoot'em up games on Android in Oceania during Q3 2022, including trends in downloads, revenue, and active users.
Throughout Q3 2022, the top shoot'em up games on the Android platform in Oceania demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the top 5 games:
Azur Lane saw its weekly revenue peak at approximately $24.9K in the last week of September, following a steady rise from about $6K at the beginning of the quarter. Weekly downloads fluctuated slightly but remained within the range of 147 to 310, with a notable increase towards the end of the quarter. Active users also experienced consistent growth, rising from 621 to 744 over the quarter.
Survivor.io, which launched in August, quickly gained traction. Its revenue surged, reaching about $26.6K by the end of September. Weekly downloads peaked mid-September at around 24.3K before settling at around 15.9K by the end of the quarter. Active users similarly increased significantly, peaking at 60.5K before slightly declining to 56.7K.
Galaxiga Arcade Shooting Game experienced a peak in weekly revenue of approximately $8.9K in mid-July. Downloads saw a moderate decline from about 4.9K to around 3.7K by the end of September. Active users maintained a steady range, with a slight increase towards the end of the quarter, peaking at 17.2K.
Archero maintained a relatively stable weekly revenue, ranging from about $3.2K to $5.5K. Downloads declined slightly over the quarter, starting at 961 and ending around 474. Active users showed a slight decline from 10.2K at the start of the quarter to 7.1K by the end of September.
Galaxy Attack: Shooting Game had a peak revenue of approximately $3.9K in late June, with a slight decrease over the quarter, ending at around $2.5K. Downloads saw a similar trend, peaking at 4.1K in early July and ending at about 3.6K. Active users increased from 11.3K to around 14.6K, with a peak of 15K in mid-September.
These trends highlight the dynamic nature of the shoot'em up game market on Android in Oceania. For more insights and detailed data, visit Sensor Tower.